![]() ![]() We never thought that hundreds of millions of people would have played and continue to play five years later. We started out with a game where you could control 16 Sims, have a pet dog and a career and that was most of the game. : With The Sims FreePlay five years old, how do you reflect on its performance - from launch to the mature title it is now?Īmanda Schofield: When I reflect on The Sims FreePlay, it still amazes me how much the game has grown. The Sims Freeplay is the flagship mobile entry in the popular life simulation series, and recently celebrated its fifth birthday. ![]() In this entry, we speak to Amanda Schofield, Senior Producer on The Sims FreePlay at EA's Melbourne-based Firemonkeys studio. In an attempt to find out, this regular feature will talk to the developers behind maturing live games about their experience so far. has long been investigating the Making Of notable games soon after their launch, but what happens long after a game is released? These are games-as-a-service that require constant operation and updating, often over a period of several years. These aren't boxed products released onto shop shelves, never to be worked on again. ![]() ![]() It's often said in the world of free-to-play development that launching a game is the beginning, not the end. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |